Flagball is a mod for teeworlds, a 2D
multiplayer shooter. In Flagball, there are two goals, one for the red team,
the other is for the blue team. The team goal is located at the back of the
enemy base. There is a ball represented with either a red or a blue flag. The
ball can be picked by a tee, either by touching it (as in the standard CTF
game), or by hooking the flag. The ball carrier cannot shoot ordinary weapons.
Instead, when the ball carrier presses the shoot button, they throw the ball
(flag) in the direction they aim. The ball may also be passed to other players
(including the enemy) directly through hooking. The ball carrier drops the ball
on every damage. When the ball carrier reaches their goal, they score and die to
respawn back at their base. If the carrier throws the ball into the goal, they
score too, but their team get less points. If the server option
sv_fb_owngoal
is activated, the players that try to score into
their own goals will be punished and the enemy team will score. If the server
option sv_fb_laser_momentum
is set to a nonzero value, the laser
can be used to kick the ball with a given force.
In the map, the goals are the first two deathmatch spawn points. Playing with two balls (two flags) is possible.
The original author of Flagball is datag. See the thread on teeworlds.com.
You can clone the repository with the command
git clone git://jini-zh.org/flagball
Alternatively you can find it at
github.
The repository contains two branches. flagball
(the default) is the
actual flagball branch. teeworlds
is the upstream teeworlds branch
with the latest changes merged into flagball
.
Random map rotation makes maps appear in a random sequence. It is activated by
assigning the following value to sv_maprotation
:
sv_maprotation "!random flagball.mrt
Where flagball.mrt
is a plain text file made of two columns: map
name and map weight, for
example:
fb_sandstorm 0.4
fb_skyways 0.35
fb_sol 0.22
fb_jungle 0.17
Weights are normalized to obtain probabilities