console_output_level |
0 |
0 |
2 |
Adjusts the amount of information in the console |
dbg_hitch |
0 |
0 |
— |
Hitch warnings |
dbg_pref |
0 |
0 |
1 |
Performance outputs (1) |
dbg_stress |
0 |
0 |
— |
Stress systems |
dbg_stress_network |
0 |
0 |
— |
Stress network |
debug |
0 |
0 |
1 |
Debug mode (1) |
logfile_timestamp |
0 |
0 |
1 |
Add a time stamp to the log file's name (1) |
sv_auto_demo_max |
10 |
0 |
1000 |
Maximum number of automatically recorded demos (0 = no limit) |
sv_auto_demo_record |
0 |
0 |
1 |
Automatically record demos (1) |
sv_countdown |
0 |
-1 |
1000 |
Number of seconds to freeze the game in a countdown before match starts (0 enables only for survival gamemodes, -1 disables) |
sv_external_port |
0 |
0 |
— |
External port to report to the master servers |
sv_fb_ball_damage_lose |
1 |
0 |
1 |
Lose ball on any damage (1) |
sv_fb_ball_friction |
550 |
-10000 |
10000 |
The amount of horizontal velocity a ball loses while moving |
sv_fb_ball_radius |
40 |
0 |
1000 |
Flag hookable radius |
sv_fb_ball_reset_time |
30 |
1 |
500 |
Number of seconds needed to reset a lying ball |
sv_fb_ball_velocity |
207 |
10 |
3000 |
Velocity of the ball after it was thrown |
sv_fb_camp_maxtime |
0 |
0 |
100 |
Number of seconds allowed lingering at the same place |
sv_fb_camp_threshold |
200 |
64 |
1000 |
Threshold for anti-camp distance |
sv_fb_direct_pass |
1 |
0 |
1 |
Let players pass ball with hook (1) |
sv_fb_goalcamp |
1 |
0 |
1 |
Activate goal camp protection (1) |
sv_fb_goalcamp_factor |
40 |
10 |
100 |
Goal camp protection radius |
sv_fb_goalcamp_time |
3 |
1 |
600 |
Number of seconds allowed lingering near a goal |
sv_fb_goalsize |
64 |
32 |
500 |
Radius defining goal |
sv_fb_hook_ball |
1 |
0 |
1 |
Make the ball hookable (1) |
sv_fb_instagib |
1 |
0 |
1 |
Activate instagib (1) |
sv_fb_laser_momentum |
207 |
-3000 |
3000 |
Momentum passed to a flag when it is hit by laser |
sv_fb_owngoal |
0 |
0 |
1 |
Allow own goals (1) |
sv_fb_owngoal_kick |
2 |
0 |
20 |
Number of own goals allowed before kicking the player (2) |
sv_fb_owngoal_penalty |
30 |
0 |
999 |
Negative score for own goal player |
sv_fb_owngoal_warn |
0 |
0 |
1 |
Warn when player with ball is near own goal (1) |
sv_fb_score_player_ball |
5 |
0 |
100 |
Player score for ball goal |
sv_fb_score_player_stand |
0 |
0 |
10 |
Player score for taking ball from stand |
sv_fb_score_player_tee |
10 |
0 |
100 |
Player score for tee goal |
sv_fb_score_team_ball |
50 |
1 |
100 |
Team score for ball goal |
sv_fb_score_team_stand |
0 |
0 |
10 |
Team score for taking ball from stand |
sv_fb_score_team_tee |
100 |
1 |
100 |
Team score for tee goal |
sv_fb_self_kill |
0 |
0 |
1 |
Allow self kill (1) |
sv_fb_spawn_weapon_discharge |
50 |
0 |
100 |
Amount of time players cannot fire after respawn (in percents of laser reloading time) |
sv_high_bandwidth |
0 |
0 |
1 |
Use high bandwidth mode. Doubles the bandwidth required for the server. LAN use only (1) |
sv_inactivekick |
2 |
1 |
3 |
How to deal with inactive clients (1=move player to spectator, 2=move to free spectator slot/kick, 3=kick) |
sv_inactivekick_spec |
0 |
0 |
1 |
Kick inactive spectators (1) |
sv_inactivekick_time |
3 |
0 |
1000 |
How many minutes to wait before taking care of inactive clients (2) |
sv_map_download_speed |
2 |
1 |
16 |
Number of map data packages a client gets on each request |
sv_match_swap |
1 |
0 |
1 |
Swap teams between matches (1) |
sv_matches_per_map |
1 |
1 |
100 |
Number of matches on each map before rotating |
sv_max_clients |
8 |
1 |
— |
Maximum number of clients that are allowed on a server |
sv_max_clients_per_ip |
4 |
1 |
— |
Maximum number of clients with the same IP that can connect to the server |
sv_player_ready_mode |
0 |
0 |
1 |
When enabled, players can pause/unpause the game and start the game on warmup via their ready state (1) |
sv_player_slots |
8 |
0 |
— |
Number of slots to reserve for players |
sv_port |
8303 |
0 |
— |
Port to use for the server |
sv_powerups |
1 |
0 |
1 |
Allow powerups like ninja (1) |
sv_rcon_bantime |
5 |
0 |
1440 |
The time a client gets banned if remote console authentication fails. 0 makes it just use kick |
sv_rcon_max_tries |
3 |
0 |
100 |
Maximum number of tries for remote console authentication |
sv_register |
1 |
0 |
1 |
Register server with master server for public listing (1) |
sv_respawn_delay_tdm |
3 |
0 |
10 |
Time needed to respawn after death in tdm gametype |
sv_scorelimit |
20 |
0 |
1000 |
Score limit (0 disables) (2) |
sv_silent_spectator_mode |
1 |
0 |
1 |
Mute join/leave message of spectator (1) |
sv_skill_level |
1 |
0 |
— |
Supposed player skill level |
sv_spamprotection |
1 |
0 |
1 |
Spam protection (1) |
sv_strict_spectate_mode |
0 |
0 |
1 |
Restricts information in spectator mode (1) |
sv_teambalance_time |
1 |
0 |
1000 |
How many minutes to wait before autobalancing teams (2) |
sv_teamdamage |
0 |
0 |
1 |
Team damage (1) |
sv_timelimit |
0 |
0 |
1000 |
Time limit in minutes (0 disables) (2) |
sv_tournament_mode |
0 |
0 |
2 |
Tournament mode. When enabled, players joins the server as spectator (2=additional restricted spectator chat) |
sv_vote_kick |
1 |
0 |
1 |
Allow voting to kick players (1) |
sv_vote_kick_bantime |
5 |
0 |
1440 |
The time to ban a player if kicked by vote. 0 makes it just use kick |
sv_vote_kick_min |
0 |
0 |
— |
Minimum number of players required to start a kick vote |
sv_vote_spectate |
1 |
0 |
1 |
Allow voting to move players to spectators (1) |
sv_vote_spectate_rejoindelay |
3 |
0 |
1000 |
How many minutes to wait before a player can rejoin after being moved to spectators by vote |
sv_warmup |
0 |
-1 |
1000 |
Number of seconds to do warmup before match starts (0 disables, -1 all players ready) |